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Sunday, 27 March 2011

Server-Side Languages 1

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To date, most of my blogs have dealt with topics related to the client-side aspect of web development.  We looked at some basic HTML, how to style our pages using cascading style sheets (CSS) and how to add dynamic content using javascript.  It's now time to divert our attention to the server-side, specifically server-side scripting using PHP. Server-Side?Before tackling server-side scripting...
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Thursday, 17 March 2011

My Two Cents on Accessibility

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I had the opportunity today to listen to a very good presentation on accessibility and how websites can be made more accessible.  The key word here is 'can'.  Indeed you can and should make your website more accessible for two simple reasons.  First of these is a no-brainer, accessibility means just that, making your pages accessible to a wider audience.  Secondly however, most of the techniques and tricks used to increase accessibility are also best practice:Table-less layouts - better for screen readers...
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XML Basics

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In today's post I will be discussing the basics of XML and why it has become so important for the web. What is XML?XML stands for eXtensible Markup Language and was primarily designed as a means of "carrying" or storing data.  As its name implies, XML is a markup language which means that "tags" or "elements" are used to structure the data within the document.  In contrast to...
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Wednesday, 9 March 2011

Javascript Animation 2

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In my last post I built a simple animation of a man running around a webpage.  We also saw some simple collision detection techniques to make the man bounce off the edges of the screen. In this post, I will continue building on this project by adding functionality to throw obstacles at the runner.   I also want the runner to change direction after hitting an obstacle and the obstacle...
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Tuesday, 8 March 2011

Javascript Animation

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This week, we will see how we can use javascript to create simple animations on your web page. To demonstrate this, I'll be creating an animation of a running man where the user can:control the speed of the animation change the direction of the animation, and throw obstacles at the runner I will also demonstrate some simple collision detection techniques such that the animation does not 'run...
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